@startuml
sprite $hand_pointer [48x48/16] {
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}


!define FA5_HAND_POINTER(_alias) ENTITY(rectangle,black,hand_pointer,_alias,FA5 HAND_POINTER)
!define FA5_HAND_POINTER(_alias, _label) ENTITY(rectangle,black,hand_pointer,_label, _alias,FA5 HAND_POINTER)
!define FA5_HAND_POINTER(_alias, _label, _shape) ENTITY(_shape,black,hand_pointer,_label, _alias,FA5 HAND_POINTER)
!define FA5_HAND_POINTER(_alias, _label, _shape, _color) ENTITY(_shape,_color,hand_pointer,_label, _alias,FA5 HAND_POINTER)
skinparam folderBackgroundColor<<FA5 HAND_POINTER>> White
@enduml